I am an experienced Games Analyst with strong industry experience in game telemetry & KPI definition, big data analysis, data modelling, report/dashboard design, and behavioural analysis with an acute obsession with detail and presentation.
Over my 4 years in the industry, I have developed a strong and varied array of skills, being heavily involved in game balancing, monetisation design, A/B testing, player segmentation, user research and competitive analysis.
I graduated with honours from the University of the West of England where I obtained a Bachelor of Science Degree in Games Technology. I play around in Unity and write a lot of music in my spare time and consider myself a passionate gamer who hopes to strive in the industry.
Working as part of a Global Business Intelligence team managing all of the telemetry, behavioural analysis, game balancing, and KPI support for Xbox's first and third party portfolio.
Titles worked on include - Crackdown 3, Killer Instinct, Recore, Fable legends, Fable Fortune, Scalebound, and Quantum Break.