I am an experienced Games Analyst with strong industry experience in game telemetry & KPI definition, big data analysis, data modelling, report/dashboard design, and behavioural analysis with an acute obsession with detail and presentation.
Over my 4 years in the industry, I have developed a strong and varied array of skills, being heavily involved in game balancing, monetisation design, A/B testing, player segmentation, user research and competitive analysis.
I graduated with honours from the University of the West of England where I obtained a Bachelor of Science Degree in Games Technology. I play around in Unity and write a lot of music in my spare time and consider myself a passionate gamer who hopes to strive in the industry.
Analysing and interpreting game data to help drive the tuning of in-game mechanics and identification of new game features, and to improve conversion, retention and monetisation
Informing, influencing, and supporting product decisions
Preparing and distributing regular KPI reports with commentary and analysis
Proactively mining game data; extracting and sharing useful insights
Developing and measuring success metrics for key projects and updates