I am an experienced Games Analyst with strong industry experience in game telemetry & KPI definition, big data analysis, data modelling, report/dashboard design, and behavioural analysis with an acute obsession with detail and presentation.
Over my 4 years in the industry, I have developed a strong and varied array of skills, being heavily involved in game balancing, monetisation design, A/B testing, player segmentation, user research and competitive analysis.
I graduated with honours from the University of the West of England where I obtained a Bachelor of Science Degree in Games Technology. I play around in Unity and write a lot of music in my spare time and consider myself a passionate gamer who hopes to strive in the industry.
Working on F2P online Steam title; Fractured Space
Analysing player behaviour and providing high-level to deep driven information as a sole analyst on the project
Working with design leads to design retention and monetisation mechanics, balance the in-game economy and playable ships, manage the in-game store, and carefully analyse new player onboarding.
Managing live-operations for the title, including events, the in-game store, Steam, and the day-to-day operations of the game