Developed a multiplayer VR Escape game by leading a team of 7 software developers interns. Implemented hands-only controls with Leap Motion.
Increased productivity by 12.5% by reducing the time to complete daily tasks by 1 hour/day by managing the work organization within the team.
Enhanced the challenging aspect of the game by 30%* by linking the 6 rooms of the escape game through VR puzzles and mini-games.
Calculated from user surveys, before and after the feature implementation.
Onboarding VR : Serious game
Internship
May 2019
to September 2019
Developed a full-3D anatomy software that will be used as of September 2020 by doctors to train medical students in anatomy.
Reduced the feature implementation time by 30% by developing software to create 360°environments and inserting interactive hotspots.
Increased sales by 5% by implementing a feature to store the results obtained by the user in a SQL database, which attracted potential customers.
Translated design specification into bug-free functional features according to coding conventions (name assignment, comments, language directive, etc.)
Calculated from user surveys, before and after the feature implementation.
Multiplayer game VR : Nexus Guardians
Personal project
September 2019
to January 2020
Developed a multiplayer dungeon defender 3D VR game. Formed a team of programmers to work with me on this personal project idea.
Supervised a team of 4 software developers and led weekly discussions to brainstorm software development ideas and monitor progress.
Built efficient and reusable source code. Increased player entertainment by 80%* by implementing well-designed weapons, spells and VR combat system.
3D Anatomy : Serious game
Freelance
November 2019
Developed a full-3D anatomy software that will be used as of September 2020 by doctors to train medical students in anatomy.
Increased student anatomy visualization capacity by 150%* by implementing a scalable multi-directional, multi-angular 3D body anatomy preview system.
Training Hospital VR : Serious game
Freelance
November 2018
to May 2018
Developed a VR critical care unit serious game to train health professionals in near-realistic conditions by simulating the tasks they are required to perform.
Increased feeling of immersion for the player by 70%* by implementing a dialogue system with an AI nurse using voice recognition.
Cooperated with designers, programmers, doctors and testers from Canada to bring suggestions from an idea to a released feature.
Reduced meeting time by 30% by preparing detailed reports on project specifications and activities.
Risk Training Factory VR : Serious game
Freelance
September 2018
to December 2018
Reworked in autonomy a solo serious game, aiming to train workers in risk prevention, implementing an instructive and gammified experience.
Reduced the speed of execution by 15% by reworking an old project code architecture while implementing VR to enable VR training.
Calculated from user surveys, before and after the feature implementation.
Tourism Application VR
Freelance
January 2019
to April 2019
Development of a solo tourist VR experience to travel through China using 360° videos. Implemented VR interactions to gamify the experience.
mproved the user-experience by 40%* by implementing a user-friendly interface using ray-casting.
Showcased and explained the application to about 600 guests in 2 days at a trade show and received more than 90% positive feedback.
Calculated from user surveys, before and after the feature implementation.
Summer Camp Counselor
ODOD
2014
to 2018
Volunteer Work
Activity planning & oversight for disabled children.