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Rich Barham

Rich Barham

Games industry Executive

53 years old
Driving License
Falmouth (TR11 2ER) United Kingdom
Employed Available
A highly experienced leader with over a decade of years games industry experience with AAA business organizations with multi-million audiences and Billion Dollar turnovers:
Blizzard, ZeniMax, Riot Games, Io-Interactive.

Built successful AAA organizations in North America and Europe
Experienced communicator
High level of expertise in strategic planning consistently demonstrating savings of millions across multiple organisations
Obtained millions in funding at both national and region level in Europe and the USA
Managed multidisciplinary teams from start up to 1000+ across more than 25 nationalities
Track record of massive audience, AAA games Management across multiple platforms
Experience managing multiple high level stakeholders
Responsible for multiple initiatives driving satisfaction and growth
Over 75,000 square feet of international offices built from ground level to completion
Consistent record of driving employee engagement and satisfaction
Connected to a wide network of international executives and professionals.
Resume created on DoYouBuzz
  • Grown the studio from incubation into large premises, build of development team from core team to successful project release and beyond for Rising Storm 2 : Vietnam as well as development work on Killing Floor/Killing Floor 2, National Geographic documentary game crossover and Evolve.
  • Responsible for the Studio P&L, with the specific requirement to identify Strategic opportunities, and manage resources as well as all aspects of Development, Business, Finance and Studio Operations
  • Driving growth growth for the largest Games Studio in Cornwall
  • Development and growth of video/trailers/creative services group
  • Handling of all publisher and partner interactions. EP for owned IP projects
  • Working with multi-disciplined groundbreaking game development degree.
  • Specialising in business, operation, design, production and development.
  • Providing coaching to student development teams.
  • Provision of teaching, advice and coaching on games, prodution and commerical.
  • Working on the Hitman title released in March 2016.
  • Responsible for the strategic and tactical planning and execution for Studio Operations.
  • Studio P&L responsibility
  • Direct leadership of all areas of the studio functions including development, IT, Finance and Legal departments.
  • Working with multiple publisher departments to ensure parity of vision and compliance.
  • Restructured and re-positioned non-performing teams with dramatic increase in performance within 30 days of restructuring completion.
  • Vision holder and responsible for providing strategic direction and executing upon the vision of plans based on multi-level targets across a number of regions
  • Restructured global team to optimise performance and provide support, training and growth opportunities for team members across as series of tracks. Demonstrated savings of millions of dollars within months.
  • Mentoring and support of business leaders to motivate, grow and provide opportunities for in-house talent including growth plans and rewards systems.
  • Relocated teams resulting in 40% improvements in productivity over 90 day period following restructure.
  • Changing hiring process to improve candidate experience and improve hiring process and results. Over 30% streamlining increase in successful hires. 60% time regained from improving process.
  • Responsible for location and partner selection, negotiation and team build up in remote locations.
  • ZeniMax Online Studios, part of the ZeniMax Media group working to build for the MMORPG Elder Scrolls Online
  • Member of business council, responsible for Decision making Operationally and for development across European and North American teams.
  • Built European and North American organisations across all disciplines to support the growth of the business
  • Negotiations and selection of national and regional locations for additional studio premises including acquisition of significant government funding.
  • Full P&L responsibility across studio groups
  • Successful rebuild and scaling studio departments to handle constantly increasing audience of millions post-WoW launch and in preparation for the Burning Crusade expansion.
  • Organise relocation and restructuring of partial company resources to Austin Texas
  • Provide mentoring and leadership to teams of direct reports
  • Refined process to ensure best practice across international teams working with regional representatives.
  • Evaluation and refinement of processes and pipelines to optimise effectiveness.
  • Key member of the Management team responsible for the creation, build and leadership of Blizzard Entertainment Europe for the World of Warcraft project and beyond.
  • Creation of structure and growth from core team of 4 leaders to more than 1000 employees.
  • Growth and development of office space and team growth
  • Managing accelerated hiring process under extreme conditions
  • Resource allocation in a high demand pressure environment
  • Responsible for in-house training and development