A highly experienced leader with over a decade of years games industry experience with AAA business organizations with multi-million audiences and Billion Dollar turnovers: Blizzard, ZeniMax, Riot Games, Io-Interactive.
Built successful AAA organizations in North America and Europe Experienced communicator High level of expertise in strategic planning consistently demonstrating savings of millions across multiple organisations Obtained millions in funding at both national and region level in Europe and the USA Managed multidisciplinary teams from start up to 1000+ across more than 25 nationalities Track record of massive audience, AAA games Management across multiple platforms Experience managing multiple high level stakeholders Responsible for multiple initiatives driving satisfaction and growth Over 75,000 square feet of international offices built from ground level to completion Consistent record of driving employee engagement and satisfaction Connected to a wide network of international executives and professionals.
Grown the studio from incubation into large premises, build of development team from core team to successful project release and beyond for Rising Storm 2 : Vietnam as well as development work on Killing Floor/Killing Floor 2, National Geographic documentary game crossover and Evolve.
Responsible for the Studio P&L, with the specific requirement to identify Strategic opportunities, and manage resources as well as all aspects of Development, Business, Finance and Studio Operations
Driving growth growth for the largest Games Studio in Cornwall
Development and growth of video/trailers/creative services group
Handling of all publisher and partner interactions. EP for owned IP projects
Vision holder and responsible for providing strategic direction and executing upon the vision of plans based on multi-level targets across a number of regions
Restructured global team to optimise performance and provide support, training and growth opportunities for team members across as series of tracks. Demonstrated savings of millions of dollars within months.
Mentoring and support of business leaders to motivate, grow and provide opportunities for in-house talent including growth plans and rewards systems.
Relocated teams resulting in 40% improvements in productivity over 90 day period following restructure.
Changing hiring process to improve candidate experience and improve hiring process and results. Over 30% streamlining increase in successful hires. 60% time regained from improving process.
Responsible for location and partner selection, negotiation and team build up in remote locations.
Successful rebuild and scaling studio departments to handle constantly increasing audience of millions post-WoW launch and in preparation for the Burning Crusade expansion.
Organise relocation and restructuring of partial company resources to Austin Texas
Provide mentoring and leadership to teams of direct reports
Refined process to ensure best practice across international teams working with regional representatives.
Evaluation and refinement of processes and pipelines to optimise effectiveness.
Key member of the Management team responsible for the creation, build and leadership of Blizzard Entertainment Europe for the World of Warcraft project and beyond.
Creation of structure and growth from core team of 4 leaders to more than 1000 employees.
Growth and development of office space and team growth
Managing accelerated hiring process under extreme conditions
Resource allocation in a high demand pressure environment