Coming from a general engineer school with specialization in software engineering and with a deep passion for video games, I am able to adapt to any type of job in video games.
My favorite areas are Artificial Intelligence, gameplay programming, tools development .
My professional experience is currently moderate, but my motivation, my training, my curiosity, my perseverance and my good mood will quickly remedy that : ^)
I am responsive and organized daily. I always find a solution to my problems, I am pro-active, and therefore have good anticipation skills. I am respectful and humble.
You can find all my professional experiences in the tabs 'Experience'
Unit Behaviors Implementation of a Behavior Tree framework (Editor + code stub creation + implementation in the engine). Easily modified by designers, and creating new nodes doesn't block designers work and automatically lay down the work for coders
Oculus Rift Support Only supported at the moment in FPS view, planning on adding the whole game supported
Gameplay programming Implementing the set of rules and features for our game
Level scripting Added a Behavior Tree Scripting machine, using an interface similar to Unreal Engine Kismet, for Unity3d
Multiplayer Support Currently architecturing the design.
Fight Framework Added an abstract ability support allowing designer to easily define any unit ability with a set of data