Your browser is outdated!

To ensure you have the best experience and security possible, update your browser. Update now

×

Pierre-Arnaud Boucher

Pierre-Arnaud Boucher

Video Game Generalist Software Engineer

36 years old
France
Freelancer Open to opportunities
Coming from a general engineer school with specialization in software engineering and with a deep passion for video games, I am able to adapt to any type of job in video games.

My favorite areas are Artificial Intelligence, gameplay programming, tools development .

My professional experience is currently moderate, but my motivation, my training, my curiosity, my perseverance and my good mood will quickly remedy that : ^)

I am responsive and organized daily. I always find a solution to my problems, I am pro-active, and therefore have good anticipation skills. I am respectful and humble.


You can find all my professional experiences in the tabs 'Experience'
Resume created on DoYouBuzz
  • Unit Behaviors
    Implementation of a Behavior Tree framework (Editor + code stub creation + implementation in the engine). Easily modified by designers, and creating new nodes doesn't block designers work and automatically lay down the work for coders
  • Oculus Rift Support
    Only supported at the moment in FPS view, planning on adding the whole game supported
  • Gameplay programming
    Implementing the set of rules and features for our game
  • Level scripting
    Added a Behavior Tree Scripting machine, using an interface similar to Unreal Engine Kismet, for Unity3d
  • Multiplayer Support
    Currently architecturing the design.
  • Fight Framework
    Added an abstract ability support allowing designer to easily define any unit ability with a set of data