Coming from a general engineer school with specialization in software engineering and with a deep passion for video games, I am able to adapt to any type of job in video games.
My favorite areas are Artificial Intelligence, gameplay programming, tools development .
My professional experience is currently moderate, but my motivation, my training, my curiosity, my perseverance and my good mood will quickly remedy that : ^)
I am responsive and organized daily. I always find a solution to my problems, I am pro-active, and therefore have good anticipation skills. I am respectful and humble.
You can find all my professional experiences in the tabs 'Experience'
Kubikub is a mini puzzle game based on the principle of a 3D minesweeper. The player must clear a parallelepiped with rotation functions, investigation inside the form, securing bombs.
The game has several modes: The classic-hard, each cube shows the possibilities of 27 adjacent bombs The classic-easy, each cube shows the six possibilities of adjacent cardinal bombs The puzzle, each cube shows the number of bombs in the corresponding column / line / width The time-attack is a puzzle mode with a time resolution limit.
matrix Management The player can temporarily hide a face, whatever the viewing angle
configurable inputs The player can set its inputs
Save / Load The player may leave a game in progress and resume later
Highscores The best scores by type of play are saved and appear with a menu
Color gradient indicating the number of bombs calculated dynamically