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Pierre-Arnaud Boucher

Pierre-Arnaud Boucher

Video Game Generalist Software Engineer

36 years old
France
Freelancer Open to opportunities
Coming from a general engineer school with specialization in software engineering and with a deep passion for video games, I am able to adapt to any type of job in video games.

My favorite areas are Artificial Intelligence, gameplay programming, tools development .

My professional experience is currently moderate, but my motivation, my training, my curiosity, my perseverance and my good mood will quickly remedy that : ^)

I am responsive and organized daily. I always find a solution to my problems, I am pro-active, and therefore have good anticipation skills. I am respectful and humble.


You can find all my professional experiences in the tabs 'Experience'
Resume created on DoYouBuzz

Personal Project

Basalt
April 2012 to June 2012
Freelancer
Online
France
  • Creating a collaborative project from scratch
    Planning long-term
    Creating / Managing a dedicated forum
    Management / Intensive use of the tool www.Assembla.com
  • Management tools
    Unreal Development Toolkit, Assembla (Scrum / SVN / Schedule / Tickets), Skype, Dropbox
  • Creation of documents
    Integration of new members,How-to for the Tools,List of members
  • Maintenance of a blog project progress
    Regular updates, Using screenr.com
  • Project management
    Agile Project Management, Definition of a main frame
    Defining milestones (the simplest, and incremental)
    Maintain focus of the team on the upcoming milestone
    Weekly Activity Report, Organization of meetings
  • Development tools
    Team organization (automatic Assembla opening at each logon)
    Launcher (Simple interface to start UDK, for artists)
    Editor map, Map creator
    Development of a script to isolate the minimum necessary combination for 3D models adapting to a world "grid" considering its neighbors
  • Programming
    Adaptation of the UDK framework to our needs
    Interfacing UnrealScript Language (Unreal Engine) with DLL code
    Design and implementation of an architecture suitable for management of a world "grid"
    Use and setting of 'streaming Levels, theoretically allowing almost infinite worlds
  • http://www.screenr.com/Vok8 (in french)