Coming from a general engineer school with specialization in software engineering and with a deep passion for video games, I am able to adapt to any type of job in video games.
My favorite areas are Artificial Intelligence, gameplay programming, tools development .
My professional experience is currently moderate, but my motivation, my training, my curiosity, my perseverance and my good mood will quickly remedy that : ^)
I am responsive and organized daily. I always find a solution to my problems, I am pro-active, and therefore have good anticipation skills. I am respectful and humble.
You can find all my professional experiences in the tabs 'Experience'
Creating a collaborative project from scratch Planning long-term Creating / Managing a dedicated forum Management / Intensive use of the tool www.Assembla.com
Creation of documents Integration of new members,How-to for the Tools,List of members
Maintenance of a blog project progress Regular updates, Using screenr.com
Project management Agile Project Management, Definition of a main frame Defining milestones (the simplest, and incremental) Maintain focus of the team on the upcoming milestone Weekly Activity Report, Organization of meetings
Development tools Team organization (automatic Assembla opening at each logon) Launcher (Simple interface to start UDK, for artists) Editor map, Map creator Development of a script to isolate the minimum necessary combination for 3D models adapting to a world "grid" considering its neighbors
Programming Adaptation of the UDK framework to our needs Interfacing UnrealScript Language (Unreal Engine) with DLL code Design and implementation of an architecture suitable for management of a world "grid" Use and setting of 'streaming Levels, theoretically allowing almost infinite worlds