I created a tool for Unity3D using C# to help in debugging gameplay mechanics and systems . It offers several draw functions to debug visually and to know what your code is doing.
I created it using Immediate Draw Mode (Gl functions) so it can be fast without impacting game performance.
Game description: The game is a simulation of a taxi driver who carry passengers to their destination, while avoiding obstacles (other cars, trains, barrels, holes in the road...) and collecting coins. The player has the possibility to choose between 13 cars, you unlock them by progressing through levels. The game proved to be a hit based on analytics, higher retention from day one, and lower CPI, and it caught the attention of a the giant mobile publisher.
My tasks:
Programming gameplay mechanics.
Programming gameplay elements.
Programming cars controls without using any physic components.
I developed a mobile game "Dead wheels" for a client. The platforms targeted were Android and Amazon. The game is inspired from happy wheels, you drive a character on a bicycle, your goal is to reach the end point while avoiding the different obstacles without killing him or dismember him in a gore way. There is 6 characters in the game, you unlock them by purchasing them using in-game currency.
Gameplay mechanics:
Moving forward and backward.
Jumping.
My tasks:
Programming gameplay mechanics.
Programming gameplay elements.
Setting up characters and vehicles physic.
Programming and creating particles and VFX for characters dismembering and player's gore deaths.
Game description: The Dark Occult is a psychological driven horror game that puts players in a constant state of anxiety that crescendos into raw panic and terror. You will encounter grotesque creatures, who will take your life at any moment.Your only goal is to survive