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Mihail Georgiev

Mihail Georgiev

Game Development
Unity
C#
Clean Code
34 years old
Berlin (10117) Germany
Available soon Open to opportunities
My passion is to write code and I am particularly interested in Games & Game Development with Unity and C#. I have the potential to learn fast, familiarize myself with new subject areas and adapt new technologies. The profile of my studies and working experience had given me the ability to work in a truly international and multicultural environment.
Resume created on DoYouBuzz
  • LiveOps & Feature development for Bus Simulator 18
    Developed with Unreal Engine 4 for PC, XBOX & PS
    Published by Still Alive Studios
  • LiveOps & Feature development for My Dolphin Show
    Developed with Unity for Android & iOS
    Published by Spil Games
  • Various Gameplay features in Die Schule der magischen Tiere
    Developed with Unity for Android & iOS
    Published by Carlsen Verlag
  • Various Gameplay features in Love Stories;
    Developed with Unity for Android & iOS
    Published by Carlsen Verlag
  • Various LiveOps tasks in CatHotel, DogHotel & PetHotel
    Developed with Unity for Android & iOS
    Published by Tivola
Company website
  • Maintenance and improvement of existing & development of new front & backend functionalities of Android/iOS title "SEASON 17", published in Q2 2016, renamed to "SEASON 18" in 2017
  • Used tools & services: Unity 3d, C#, NGUI, StrangeIoC (MVC Framework), GameSparks with JavaScript & MongoDB
  • Technical customer support through Helpshift
  • February - March 2015: worked in Agent Alice team (http://www.agentalice.com/)
    Tasks:
    - Testing the android version of the game
    - Writing bug reports and tickets in the ticketing software (Trello)
  • April - July 2015: worked on bachelor thesis with topic: Interactive Visual Profiling Tool for Entitas and Unity3D.
    Project source code available under: https://github.com/mihail-georgiev/VisualDebuggingEntitas.
  • August 2015: working in Pearl's Peril team (http://www.wooga.com/games/pearlsperil/)
    Tasks:
    - Testing the iOS version of the game
    - Writing bug reports and tickets in the ticketing software (JIRA)
    - Improve and extend the documentation
Company Description
Founded in 2009, Wooga has become one of the most
popular developers of mobile games in the world. At its
headquarters in Berlin, employees from more than 40
nations develop high quality free-to-play games for a global
audience. Wooga’s focus is on regularly creating hits such as
Jelly Splash, Pearl’s Peril and Diamond Dash. Over 50 million
people play Wooga’s games every month across multiple
platforms.
wooga.com/about
Company website
  • Focus: Game development with Unity and C#
  • Worked on two projects:
    • Candy Crush style match-3 game during the prototype phase.
    • Boom Beach style simulation game during pre-production phase.
  • Gathered further experience with:
Company Description
Founded in 2009, Wooga has become one of the most
popular developers of mobile games in the world. At its
headquarters in Berlin, employees from more than 40
nations develop high quality free-to-play games for a global
audience. Wooga’s focus is on regularly creating hits such as
Jelly Splash, Pearl’s Peril and Diamond Dash. Over 50 million
people play Wooga’s games every month across multiple
platforms.
wooga.com/about
Company website