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Michael Gofman

UX Designer

Michael Gofman
35 years old
Umeå (90323) Sweden
Professional Status
Employed
Open to opportunities
About Me
Solving problems, taking challenges and enjoying the process - that is what drives me as a designer.
Resume created on DoYouBuzz
  • In Paradox Arctic my role is to lead a RnD team aiming to take UX in grand strategy games to the next level.
    To do so we're experementing a lot trying different approaches.

Game Designer

Wargaming.net
July 2018 to September 2019
  • My responsibilities then broadened to a "feature owner" role. Leading a team dedicated to develop in-game shop and overall monetisation, my job was more about production than design. My day-to-day activities included planning, risks mitigation, defining the scope and assigning team members to tasks. I worked closely both with design team, providing high-level concepts of key features, and with developers, helping them to understand what and why were we doing.
  • As a wargaming veteran I engaged in developing some major features of World of Tanks from the first day in the new role. I have already designed Ranked battles, new battle type that was released a few months ago and was highly appreciated by the community.
  • While my quick but fun days in Crytek I started designing UX for a new still unannounced game. I managed to create full game UI greybox prototype during two months.

Writer

Self-employed
November 2014 to December 2015
Kiev
Ukraine
  • I took a year off my gamedev career to understand what's my goals and desires. Meanwhile I wrote two novels, it was my old dream.
  • Working in Wargaming.net was a great expirience.
    My main achievement on this position is creating World of Warplanes -- I've done a lot of game and UX design, including full HUD design and design of quest system.
    I've also participated in making World of Tanks: Generals -- a card strategy taking place in World of Tanks universe. My team designed one of the protoypes of GUI and overall user interaction for mobile version of the game.
  • Responsibilities:
    • Managing of support team
    • Hiring support operators
    • Deployment and support of ticket system
    • Design of internal tools for support team
    • Usability review and monetization strategy for partner's games
  • Responsibilities:
    • Event management
    • Work with game community through forum, game chat etc
    • Establishing of strong and loyal community