I love the idea of building interactive systems and using the available technology to tell stories and create experiences. My interest in developing games has been an evolving process, I am curious by nature and always eager to explore new ways of doing things. I started my professional life as a freelance photographer, but I shifted my path towards game development because I like to tell stories and, to me, games are a richer a more expressive medium. My dream is to make games that will change the world for the better, if just only for a tiny bit.
Specialties: Game Design, Narrative Design, Demographic Game Design, Ludology, Gameful Design, Serious Games Design, Project Management, Critical Thinking.
ICEMER is a research project within the NHTV and funded by the European Union. The project team consists of designers and researchers, who are working together to research the validity and usability of biometric game testing in the production pipeline of a casual game production.
Arranging of subject material in desired position, estimating and measuring light level, distance and number of exposures needed, using measuring devices and formulas, framing subject matter and background in lens to capture desired image and focusing camera and adjusting settings based on lighting, subject material, distance and film speed. I participated in the design and photography of a number of CD albums art for groups in Spain and Holland. I also covered the Test Portal event of 2005 and participated in 2006 in an exhibition with the series “Vacio” in the Punct gallery in Tilburg and in 2007 in the Straat Expositie Hype.