A self-motivated and confident individual who understands business after being self employed for a number of years. Has obtained many qualifications in I.T, graphic design and computer generated imagery, and has gained experience in a variety of environments, from camera tacking on Harry Potter to developing computer games at Electronic Arts.
I have an international published title (Zubo) after working for EA (Brightlight Studios).
Skilled in working with computer graphics using several programs creating photo realistic 3d CGI and graphic design to meet the individual needs of the client.
I possess good interpersonal skills and have the ability to communicate effectively with clients and colleagues.
Currently freelancing but seeking a career role where these skills will be utilised and further developed.
Also a useful person in an emergency situation as I am a trained lifesaver after working in the ambulance service.
Interior and Architectural visualisation for various private clients using Maya & Photoshop. Some clients include Malta Hilton, Aspen Homes, Maldives Agent, Drummond Developments, Green Sun Solar Panels (Ideal Home Exhibition), Go Space outdoor living, Aspire Developments, Eden Verandas, SW6 group, SGR developments, and many more.
I have worked for various private clients such as: Malta Hilton, Eden Veranda's, Aspen Homes, Maldives Agent, Drummond Developments, Green Sun Solar Panels (Ideal Home Exhibition), Go Space Outdoor Living, Aspire Developments, Duffys Budgens and Georges Coffee Shop. Webdesign, brochures, logos, signage, leaflets, mailshots, menus and other various advertising.
I was asked to take on the full running of a family friends business that sold old master paintings online. I was responsible for managing customer orders, managing a profitable ad words account to attract potential buyers, and managing a database to keep track of orders and revenue.
Photoshop work to enhance images and create content for social media and the website.
Worked as a World Modeler on the game Zubo for the Nintendo DS platform. I put together several levels and created a number of in-game geometry using Maya. This included vast amounts of texture making and modeling also creating collision meshes for the levels. I also fixed many bugs in the game up to content lock and updating these to Devtrack. I also worked on a lot of other tasks given to me by the team including quality assurance and also putting forward my ideas for Zubo
One week's experience camera tracking on Harry Potter and the Order of the Phoenix at Escape Studios, Shepherds Bush. This involved testing and improving the camera track, using Boujou and Pf Track.
Maya for high-end CGI. Mostly POLYGON modeling and rendering, including MENTAL RAY, VRAY and Pixars RENDERMAN as well as particle systems and dynamics. Comfortable working with this software and have an in-depth understanding of many of its aspects. Zbrush: Have used this program to create high detail normal maps and displacement mapping. Have full understanding of this modeling program. Tracking Software: I have used multiple tracking software when tracking live action Harry Potter scenes, including Maya Live, Boujou and PF Track.
Adobe Photoshop: I have used photoshop to make textures for 3d work. I have a great knowledge of its functionality. Shake: I have used shake for compositing my work and have an understanding of this software. After effects: I have briefly used after effects for compositing and have an understanding of the software. Also use many of the Adobe Creative Suite programs including Indesign and Illustrator to name a few.
I am an avid gamer and love to play games online with friends or just enjoy a well written story. Currently playing Overwatch, Player Unknown and Star Citizen.
I am very creative and love to work on 3d/2d projects just for fun. I also collect and love painting miniatures (mainly Warhammer) and spend hours painting to produce a well detailed miniature.