Your browser is outdated!

To ensure you have the best experience and security possible, update your browser. Update now

×

BRETT MOODY

Game Designer and Programmer

BRETT MOODY
Los Angeles (90036) United States (California)
Professional Status
Unemployed
Available
Resume created on DoYouBuzz

Technical Game Designer and Writer

CineMoi
March 2020 to January 2021
Full-time
Los Angeles
United States - California
  • Wrote and programmed several small side quests.
  • Engineered a system that controls the behavior and dialogue of NPCs via a visual scripting interface.
  • Wrote the dialogue for forty-five characters.
  • Designed several key aspects of the game's economy, such as determining every avenue in which the player could either earn or spend money.
  • Designed and programmed the game's opening tutorial.
  • Owned the project’s central gameplay mechanics.

Software Engineer and Associate Producer

Persp3ctive
July 2019 to March 2020
Full-time
Los Angeles
United States - California
  • Built the project’s Standalone Mode, which allows users to try out all of the features of ControlRoom without connecting to their DAW.
  • Coordinated and recorded all playtesting events.
Detailed Description
  • Built basic interactions and menus for ControlRoom Mobile, ControlRoom VR’s companion app.
  • Built the front-end of the Virtual Desktop tool, which allows users to see their desktop in VR.
  • Prepared Quest (Android) and PC builds for release by finding and squashing bugs.
  • Ported the game to the HTC Vive.
  • Built several prototypes for a project based around the Magic Leap and food preparation.
  • Administered the company’s Jira, Confluence, and Trello.
  • Wrote all of the project’s marketing posts on Steam: https://store.steampowered.com/app/1172290/ControlRoom/
  • Wrote a substantial portion of the project’s customer-facing documentation:
    https://persp3ctive.atlassian.net/wiki/spaces/CRS/pages/1998925/ControlRoom+VR+Setup+Overview
  • Coordinated and recorded all playtesting events.
  • Wrote all of the app's customer-facing surveys.
  • Optimized VR projects in Unity so that they could meet the performance standards required by Oculus.
  • Introduced the company to Scrum and acted as the company’s ScrumMaster.

Launch Pad Fellow

Oculus
September 2019 to June 2020
  • Wrote, designed, and engineered a rhythm-combat game for the Oculus Launch Pad program.

Game Designer, Programmer, and Writer

Affinity Studios
May 2018 to April 2019
Part-time
New York City
United States - New York
Detailed Description
  • Sketched 75% of the game’s art and worked with artists to create the game’s look.
  • Directed all the project’s voice actors.
  • Recruited and managed ten creatives and programmers.
  • Coordinated biweekly production meetings and managed the project’s Trello boards.
  • Arranged and filed the paperwork to establish an LLC for the publication of the game.
  • Produced all the game’s marketing materials, including this trailer: https://vimeo.com/292648965
  • Performed 40% of the game’s QA.
  • Helped design the project’s software architecture.

Interactive Media Programmer and Lab Manager

NYU Shanghai
September 2018 to December 2018
Part-time
Shanghai
China
  • Research Topics: Motion Capture (OptiTrack), Mixed Reality, Immersive Experiences.
  • I worked at the Program for Creativity and Innovation within NYU Shanghai.
Detailed Description
  • Developed a game for the Magic Leap mixed reality headset which taught users calligraphy.
  • Directed several motion capture sessions, providing data for the lab’s projects.
  • Served as an informal TA in an Unreal Engine course. Helped students plan, build, and troubleshoot their games.
  • Managed a small team of artists and engineers and ensured that they hit their deadlines.
  • Ordered equipment for the laboratory, enabling key projects to succeed.

Unity Developer Intern

Jaunt
June 2018 to August 2018
Internship
Los Angeles
United States - California
Detailed Description
  • Programmed a fighting game that won the company’s worldwide hackathon; our team used 3D character models taken from volumetric captures.
  • Contributed to presentations for clients like Taco Bell, Dunkin’ Donuts, the NFL, and many others.
  • Assisted production on 360 video shoots for productions like Fox's "The Four."

Unity Developer Intern

Here Be Dragons / Smuggler
January 2018 to May 2018
Internship
New York City
United States - New York
  • Prototyped VR/AR experiences in Unity, which helped executives plan larger XR projects.
Detailed Description
  • Integrated social media and artificial intelligence APIs into XR prototypes, which helped the company’s producers test more technically ambitious ideas.
  • Contributed to presentations for clients like Activision-Blizzard and HBO. My copy was used in the final pitches.
  • Created a VR interaction lab which allowed users to highly customize a set of standard VR activities, enabling executives to quickly test VR user interfaces.
  • Created a basic time travel mechanic in Unity for my final intern project, laying the groundwork for a larger project based around the same concept.
  • Assisted the operations team, enabling key meetings and productions to run smoothly.
  • Interviewed company leaders in sales, creative development, production, and business development to better understand and provide value to the company.
Company website