Prototyped VR/AR experiences in Unity, which helped executives plan larger XR projects.
Detailed Description
Integrated social media and artificial intelligence APIs into XR prototypes, which helped the company’s producers test more technically ambitious ideas.
Contributed to presentations for clients like Activision-Blizzard and HBO. My copy was used in the final pitches.
Created a VR interaction lab which allowed users to highly customize a set of standard VR activities, enabling executives to quickly test VR user interfaces.
Created a basic time travel mechanic in Unity for my final intern project, laying the groundwork for a larger project based around the same concept.
Assisted the operations team, enabling key meetings and productions to run smoothly.
Interviewed company leaders in sales, creative development, production, and business development to better understand and provide value to the company.