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BRETT
MOODY
Game Designer and Programmer
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Experiences
Education
Skills
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Los Angeles (90036) United States (California)
Professional Status
Unemployed
Available
Resume created on DoYouBuzz
Experiences
Technical Game Designer and Writer
CineMoi
March 2020 to January 2021
Full-time
Los Angeles
United States - California
Wrote and programmed several small side quests.
Engineered a system that controls the behavior and dialogue of NPCs via a visual scripting interface.
Wrote the dialogue for forty-five characters.
Designed several key aspects of the game's economy, such as determining every avenue in which the player could either earn or spend money.
Designed and programmed the game's opening tutorial.
Owned the project’s central gameplay mechanics.
Software Engineer and Associate Producer
Persp3ctive
July 2019 to March 2020
Full-time
Los Angeles
United States - California
Built the project’s Standalone Mode, which allows users to try out all of the features of ControlRoom without connecting to their DAW.
Coordinated and recorded all playtesting events.
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Launch Pad Fellow
Oculus
September 2019 to June 2020
Wrote, designed, and engineered a rhythm-combat game for the Oculus Launch Pad program.
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Game Designer, Programmer, and Writer
Affinity Studios
May 2018 to April 2019
Part-time
New York City
United States - New York
Steam Page:
https://store.steampowered.com/app/1025710/Real_Als_Humanity_Academy/
Designed several of the project’s central gameplay mechanics.
Wrote the game’s script and theme.
Wrote approximately 40% of the game’s C# code.
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Interactive Media Programmer and Lab Manager
NYU Shanghai
September 2018 to December 2018
Part-time
Shanghai
China
Research Topics: Motion Capture (OptiTrack), Mixed Reality, Immersive Experiences.
I worked at the Program for Creativity and Innovation within NYU Shanghai.
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Unity Developer Intern
Jaunt
June 2018 to August 2018
Internship
Los Angeles
United States - California
Programmed a full-length AR music experience for the company's festival portfolio. See it here:
https://www.brettamoody.com/noisevision
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Unity Developer Intern
Here Be Dragons / Smuggler
January 2018 to May 2018
Internship
New York City
United States - New York
Prototyped VR/AR experiences in Unity, which helped executives plan larger XR projects.
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Education
B.F.A.
New York University
2015 to 2019
Film and TV Production Major with Game Design and Business Minors.
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Skills
Game Programming
Unity
Advanced
Unreal
Intermediate
C#
Advanced
Design Programming Patterns
Good
AI Programming
Advanced
Production Tools
Jira
Advanced
Trello
Advanced
Confluence
Advanced
Scrum (Certified ScrumMaster)
Advanced
Game Design
Narrative Design
Advanced
Systems Design
Advanced
Game Writing
Advanced
Economy Design
Good
Excel
Good
Other Creative Tools
Photoshop
Good
Premiere Pro
Good
Maya 3D
Good